Active Exploration for Neural Global Illumination of Variable Scenes


Supplemental Materials and Results

Stavros Diolatzis, Inria & Université Côte d'Azur, France

Julien Philip, Inria & Université Côte d'Azur, France and Adobe Research, UK

George Drettakis, Inria & Université Côte d'Azur, France

Supplemental PDF pdf

For each scene we provide:
(1) A ground truth rendered path
(2) The same rendered path with our method
(3) The same rendered path with uniform training
Additionally we provide:
(1) For Bedroom paths after 5 and 11 hours of training
(2) For Living Room, Glass Egg and Spaceship paths by Işık et al. 2021 (ANF)

Bathroom
Bedroom
Spaceship
Veach Egg
Sphere Caustic
Living Room
Veach Ajar