3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composite images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post-optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.
@article{violante2026dot3d,
author = {Violante, Nicolás and Kopanas, George and Franke, Linus and Philip, Julien and Drettakis, George},
title = {Lighting-Consistent Object Transfer Across Radiance Fields},
journal = {Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering)},
year = {2026},
volume = 45,
number = 4
}
This work was funded by the European Research Council (ERC) Advanced Grants NERPHYS (101141721) and EXPLORER (101097259). The authors are grateful to the OPAL infrastructure of the Université Côte d'Azur for providing resources and support, as well as to Adobe and NVIDIA for software and hardware donations.